/*
Unity3d-TUIO connects touch tracking from a TUIO to objects in Unity3d.

Copyright 2011 - Mindstorm Limited (reg. 05071596)

Author - Simon Lerpiniere

This file is part of Unity3d-TUIO.

Unity3d-TUIO is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Unity3d-TUIO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser Public License for more details.

You should have received a copy of the GNU Lesser Public License
along with Unity3d-TUIO.  If not, see <http://www.gnu.org/licenses/>.

If you have any questions regarding this library, or would like to purchase 
a commercial licence, please contact Mindstorm via www.mindstorm.com.
*/

using UnityEngine;
using System.Collections.Generic;

namespace Mindstorm.Gesture.Config
{
	/// <summary>
	/// Configuration information for a trace line.
	/// </summary>
	[System.Serializable]
	public class TraceConfig
	{
		public Color StartColor = Color.white;
		public Color PathColor = Color.red;
		public Color EndColor = Color.white;
		public float SphereSize = 0.2f;
		
		public TraceConfig(Color start, Color path, Color end, float sphereSize)
		{
			StartColor = start;
			PathColor = path;
			EndColor = end;
			SphereSize = sphereSize;
		}
	}
}